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Oblivion Character Overhaul version 2


OCOv2 is a completely rebuilt, bigger, better and more extensive Oblivion Character Overhaul. It's a complete revamp of the character heads with a new visual direction closely inspired by Skyrim and Morrowind.OCOv2 is a very complex mod, so read all instructions carefully before you install it - it affects a lot of things at once and is built to cover a lot of ground, so there are quite a few things that can clash with it. The upside is you get the most complete visual experience possible.

Mandatory requirements for the mod:OBSE - latest versionBlockhead pluginThese are absolute unnegotiable necessities. OCOv2 will not work as intended without them. Period. You NEED them.Installation TLDR:-Completely remove OCOv1 if you still have it-Use NMM-Seriously use NMM-Install body replacers, OBSE and Blockhead first-Then v2 core-Then v2 body replacer patches

-For the love of God use NMM or OBMM for installing, don't do it manually, I've warned you

Before you install:

*Make sure you have your body replacers in place BEFORE you install OCO. OCO needs to overwrite their components.*If you've previously used OCO version 1, remove it completely and delete the ESP and all of its folders.*Take your time to read through each installation step to know what you're putting where. This is a simple out-of-the-box mod if you run it practically standalone without other mods, but things can get conflicted pretty easily.*Things you CANNOT run together with OCO:-Hair/eye packs that affect vanilla races-Any mods that affect vanilla NPCs-Mods that change racial stats*OCO comes with its own body textures for each supported replacer and vanilla. They're tailored for the mod, and using any other texture replacers on top will result in more prominent model seams and possible colour disparities.*OCOv2 only works with an English language copy of Oblivion as it alters race records and NPCs. Users with other languages will get mute NPCs. It can be patched for other languages, but I'm unable to do that for anyone. Feel free to make your own and I'll gladly link to it from here.*All NPCs and player characters in the game are affected by the changes. Any mod that uses vanilla races for additional NPCs or races will also take after OCOv2 modifications. They can have varying results as OCO heads generally need to be custom made to work best with the mod.*OCO comes in one big package encompassing all the changes. It's not possible to split into more customizable pieces while keeping the broader visual integrity as many parts are interdependent. Currently the whole mod comes as-is. It's intended to be run by itself without many other cosmetic mods as it does in one go what has usually been done with a large number of different mods.*For best results, run OCO with a nice ENB config and/or OBGE with subsurface scattering, skin shaders and colour correction enabled.

The nitty-gritty

On a practical level OCO gives every race and gender their own head mesh and textures. They all also have age slider variations and a couple of new hairstyles replacing vanilla ones. Visually the heads have been prepped with up-to-date character modeling conventions and have proper sculpted normal maps and lively skin textures. I made the head meshes unique for every playable race and gender and there's a lot of distinction between them - you can tell them apart at a glance. In some cases I've made bigger adjustments to multiple head parts, such as scaling down Orc jaws and repositioning Khajiit teeth in the head.Dremora, Golden Saints and Dark Seducers have also been restyled.Included are also junkacc11's skin tint EGTs, Throttlekitty's eyelashes and eye textures from Iridum Eyes by Halendia.Texture compatibilities available for HGEC and it's billion variants and Robert's bodies.OCO has taken a total of 8 months to build from ver1 up. ShadeMe's Blockhead plugin made it possible to create v2, as before Blockhead it wasn't possible to have the same race use different head models by gender. Everyone go slam his 'give kudos' button hardcore, honestly, he set that thing up so quickly and has been super helpful.The development has been exhausting sometimes. I wrestled against the FaceGen engine's deformations a lot and scrapped and reworked things multiple times over. Everything was trial and error all the time. I kept hitting my head against it until it started looking decent. The amount of fine-tuning involved in the last 2 months has been plainly ridiculous and OCO has been my second job for a while, and while I'm not totally happy with all aspects of it, I just have to push it out at this point to give myself some free time again.So I hope everyone enjoys the fruits of my labor. This is the craziest project I've ever taken up on my own and it blew completely out of proportion.


ShadeMe - OBSE development and Blockhead plugin, without Blockead there would be no OCOv2Halendia - For letting me use her gorgeous Iridum eyes: http://www.nexusmods.com/skyrim/mods/30823/?junkacc1 - EGT filesThrottlekitty - EyelashesExnem - HGEC resourcesRobert - Body replacer compatibility resourcesBethesda - Oblivion head models and character frameworkSpecial thanks to beta testers:crazyslothladyMacKomannon-in-gelydhmage116tehcoffeezombielyliumxwolfxchildsenexysandarixamhrancomhracSavvied4rk0wn4g3churibmantea-and-kimchiI cannot stress enough how valuable the beta feedback was! It helped root out a lot of bugs that I'd have missed myself. Massive love for all of you.

Special shoutout to Kokomiko and TheMinttu for their inspiring artwork. I looked at their gorgeous, highly characteristic TES works many many times when I was developing v2.

Page 2

A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.



Manca ormai un giorno solo all’inizio della Stagione Finale. Eccovi intanto le sette stagioni precedenti, riassunte nel tempo della sigla. PS: as usual, taggate pure l’amico smemorato che necessita di ripasso!Sette...

E continuano le interviste di fine tour ai collaboratori della Bibbia riveduta e scorretta. Oggi è venuto a trovarci il grandissimo Maestro Giancarlo di Maria che ha arrangiato e prodotto 3 dei brani dello show. Una...

Ultime quattro repliche del tour de LA BIBBIA RIVEDUTA E SCORRETTA. Qui sotto la situazione biglietti! #oblivion #musical #labibbiarivedutaescorretta+++INFO BIGLIETTI OBLIVION+++ Si avvia verso il tutto esaurito la...

Siamo arrivati! Oggi gli Oblivion debuttano al cinema con il singolo CHIEDIMI COME colonna sonora del film SCAPPO A CASA di Aldo Baglio! Siete pronti a fare tante stories dai cinema italiani? #questaserasifalastory


Cyrodiil ENB

000 - ==Base==++ 001 - Unofficial Oblivion Patch-5296-3-5-4a.7z++ 002 - Unofficial Shivering Isles Patch-10739-1-5-8.7z++ 003 - Unofficial Oblivion DLC Patches-9969-23.7z ++ 015 - Montegris textures.rar ===============================Just some Qarl´s textures (basically wood textures)

++ 016 - Weather - All Natural-18305-1-36.7z

018 - ==Textures==

++ 019 - Mesh Improvement Project-44501-1-4a.7z++ 020 - cave_textures-44585-1-02.7z++ 021 - ImprovedSignsComplete-9498.7z++ 022 - Paintings Variation 2.0-46482-2-0.7z++ 023 - HiRes Oblivion Textures v11-27887.7z++ 024 - Alluring Wine Bottles with Real Glass-46789-1-0.7z++ 025 - -mr_Siikas_farmanimals_v_1_4-14265.7z++ 026 - Better Goldware-27825.7z++ 027 - Better Silverware-27825.7z++ 028 - better ropes-45056-1-1.zip++ 029 - Oblivion Chapel Altar Replacer-46801-1-0.zip

030 - ==Landscape==

++ 033 - Grass Overhaul-42400-v5-2.zip++ 034 - Improved Trees and Flora-8500.7z++ 035 - Improved Trees and Flora 2-11891.7z++ 036 - ITF2Update-11891.7z++ 037 - ITFBark2012-11891-1.7z++ 038 - Improved Doors and Flora-8298.7z++ 039 - IDFUpdate-8298.7z

++ 040 - fake terrain Si 2048-41243-2-00.7z

++ 041 - fake terrain Vanilla and Elsweyr 2048 v2-41243-2-00.7z

++ 042 - Realistic HD Night Sky v2_0-44951-2-0.7z

++ 043 - Improved Moons-45545-1-0.7z

++ 044 - Get Wet 1_1-10803.zip

++ 045 - DOWNPOUR-45520-02.7z++ 046 - Falling Leaves V1_0 BAIN-44257-1-0.rar

++ 047 - foaming falls-44655-1-00.7z

++ 049 - Snowy Road To Bruma-43724-.zip

++ 050 - Autumn Trees V1_1-36561-1-1.7z

++ 052 - Verdant_weeping willow-45096-1-00.7z

++ 053 - Groundcover for no grass textures_Little White Rock Flower-45589-.zip++ 054 - Groundcover for no grass textures_more groundcover Update1-45589-.zip

++ 055 - Enhanced Water v20-8011.zip

056 - ==Ruins==

++ 057 - Ayleid ruins mod 2.rar ============ My own Ayleid textures++ 058 - Ayleid ruins patch meshes.rar

++ 059 - High-Res Varla and Welkynd Texture Replacer-36814-2-0.7z

060 - ==Illumination==

++ 061 - Animated Window Lighting System v5-5-4-19628.7z++ 062 - Dungeon Actors Have Torches 1.6-11169.zip++ 064 - Improved Fires and Flames-38061-1-0.7z++ 065 - Improved Fires and Flames - Performance-38061-1-0.7z

067 - ==Body replacers==

++ 068 - Skeletons-27945.7z++ 069 - Robert Male V52 BAIN-40532.7z++ 070 - HGEC v1-21 BAIN repack v1.7z-45422-v1.7z++ 071 - EVE_HGEC_BodyStock and Clothing Wrye Bash BAIN -24078.7z++ 074 - WalkFastForward kf BBB Original Moving distance-38375.rar

++ 075 - Combat Stance Reanimation v3.0-43695-3-0.rar

++ 076 - Oblivion Character Overhaul v203-44676-2-03.zip

++ 077 - Unique face features for OCO 2-44978-.rar++ 078 - HGEC texture compatibility addon-44676-2-0.zip++ 079 - Roberts Male Body replacer texture compatibility addon-44676-2-0.zip++ 080 - Better Looking Redguards 2_2-31174.rar

081 - ==Body replacer patches==

++ 082 - SH- Bethesda Vanilla-44360-1-2.7z++ 083 - SR- OCOv2 BAIN 44676-45859-1-4.7z++ 084 - SR- OCOv2 Nudes-45859-1-0.7z++ 085 - SR- Khats and Args-46578-1-0.7z++ 086 - SE- HGEC CORE 24078-45858-1-0.7z++ 087 - SE- HGEC BBB all-in-1-45858-1-0.7z++ 088 - SE- Robert Male v5.2 CORE for OCO-45864-1-1.7z++ 090 - OCO v2 Balanced-45382-2-0.7z

092 - ==Combat==

++ 093 - no psychic guards.zip++ 094 - Vanilla Combat Enhanced-45314-1-7.zip++ 095 - GMArcheryRebalance-23484-1-0.zip

096 - ==Sound==

++ 097 - Oblivion Stereo Sound Overhaul-5861.7z++ 098 - SoC Full Version -39804-1-1.7z

099 - ==Armor, weapons & clothes==

++ 106 - Immersive Weapons 2-43879-2.7z++ 107 - Immersive Weapons Fixed 2.0.3-45331-2-0-3.7z++ 108 - Weapon Improvement Project-43852-1-9.7z++ 109 - KnightlyArmory-19228.7z++ 110 - Lost Paladins of the Divines 1_0 OMOD-Ready-10505.7z++ 112 - Lost Paladins of the Divines_All in one LPotD replacers version 1-1-31063.rar++ 113 - female armor replacer.rar ============================== Assorted protective female armors by nuska (all in one file)++ 114 - CM Redguard Scaled Armor-4338.rar++ 115 - Plate Armor Plus 1_3-36527.rar++ 118 - Armored Skeletons v2_0-39784-2-0.7z

121 - ==Visual Effects==

++ 122 - OBGE_v31rc4-BAIN.7z++ 123 - OBGE_Skin_v31rc1-BAIN.7z ==========================Just for correct the transparent issue in 1st person view with ENB

154 - ==Body Textures== ================================My own body textures

++ 155 - Female Body Retextured

172 - ==Misc==

++ 175 - Character Change Amulet-42051-1.zip++ 176 - Menu and Camera Toggler 1_2-39435-1-2.7z++ 177 - TellPeter-46247-0-51.7z++ 179 - Carry all you want-5118.rar

294 - ==More mods==

++ 295 - Disappearing Grass Fix-35941-1-0.zip++ 298 - Dynamic Map 2_1_1-MOD 2.rar++ 299 - Better window enviromental map - v1.1c.rar++ 300 - Cyrodiil terrain map.rar++ 301 - Apachii_Wigs_MaleFemale_v_1_0-40774-1-0.7z++ 302 - Skill_Perk_Descriptions_1_1-39135-1-1.zip++ 303 - Groundcover for no grass textures_darker.rar =========Own modification

++ 304 - ImpeREAL Empire Unique Castles - All The Castles - Merged-22446-2-0.7z

++ 305 - The Imperial Waters 1-2-25804-1-2.7z++ 306 - Let the People Drink-10223-2-7.7z++ 307 - LODnoiseReplacerFINAL.rar++ 308 - Reneers Guard Overhaul 256-5977-2-56.zip

++ 309 - Rocks retexture 2k-45881-1-0.rar

++ 310 - Improved Lower Class Architecture-45902-1-0.7z++ 319 - New tree shadows-35324.rar++ 323 - OBGE Purger-45033-2-0.zip++ 324 - Statues HD-43104-2-0.7z++ 325 - reflective armors.rar++ 330 - Imperial City Retextured Modular v01.rar332 - ==Last==
Page 2

Upgrade of the old candid enb, now it's fairly colored and still light and playable, also fully compatible whit OR, ( thanks to naritete-san



The UESPWiki – Your source for The Elder Scrolls since 1995

Panorama of Guild Plaza from the entrance of Mages Guild in Leyawiin

Leyawiin is a Cyrodiilic city in the extreme southeast of the province, by the mouth of the Niben River where it opens into Topal Bay. Located in the recently ceded Trans-Niben, a small strip of land between the provinces of Elsweyr and Black Marsh, it has a sizable population that includes many Khajiit and Argonians. Marius Caro is the Count of Leyawiin.

Leyawiin straddles a swampy estuary of the Niben River. It is roughly divided into four districts: Chapel District, Guild Plaza, Main Street and Castle Leyawiin.

† Aron Verethi is added as a replacement for Avrus Adas if he dies during the Knights of the Nine

^aOnly appears during Sanguine's Quest.

^bOnly resides here on Sundas.

^cRelocate to Undertow Cavern upon completion of Drunk and Disorderly. ^dOnly appears here during Permanent Retirement. ^eDisappears after Raid on Greyland. ^fOnly appear here during The Hist. View of the Castle from top of Ra'Jahirr's House in Leyawiin Statue of Zenithar near the Chapel in Leyawiin


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